Thursday, October 16, 2008
Another project has also been added to my time. I have selected to playtest War Rockets by Hydra Miniatures. I just started looking at the rules and they look like a lot of fun. It is going to be a enjoyable project.
Friday, October 10, 2008
The board that we use is an old felt sky playmat from Geohex. It didn't have hexes on it so I made a template and airbrushed the hexes. The hexes are 4".
Friday, October 3, 2008
Hopefully this will work.
I also have the pdf for the Master Manuevering Chart and the Master Plane Form available there.
Thursday, September 25, 2008
After setting the plane's movement characteristics I began working on its structure. In Crimson Skies all the aircraft have the same damage chart with the exception of the armor. Canvas Eagles is based on historical data of the aircraft. Since Crimson Skies is based on sizes which have no comparison to reality I needed to develop a system from scratch again. After much trial and error I have come up with a base score that reflect somewhat on the different sizes. I take the number of units and divide by the speed plus G's to determine a unit for the fuselage and wings. For instance a Brigand has a Base Target Number of 6 which is equal to 38 in my system. It has a speed of 3 and G's of 2 for a total of 5. 38 divided by 5 is 7 with a remainder of 3. So the starting score of 7 X 3 for the fuselage and 7 X 2 for the wings with the left over points place where it seems to work. The engine and tail numbers are determined by the engine mass and acceleration or the number of engines and general look of the plane.The armor is then added all sections: engine and tail use the number of armor points from Crimson Skies divided by 10. The wings and fuselage receive the remaining armor divided by 10 and shared equally.
Wednesday, September 17, 2008
So I started by gathering data from the design book from the original game and also the construction process in the video game. After much trial and error I was able to create an algorithm that produced results matching those of the PC game. (I knew an astrophysics degree was good for something.) Now I have a number that lets me compare the various aircraft of the Crimson Skies world as to how well they perform against each other based on their Base-Target-Number (BTN), speed, acceleration, and G’s. Of course, the number is only a relative scale to compare a Crimson Skies plane to another Crimson Skies plane – poor to excellent. Next I began trying to match these characteristics to real world planes from WWII and their maneuvering charts from Canvas Eagles. The difficulty again was the fact that Crimson Skies planes aren’t real – they don’t have the little quirks of real planes. A BTN 6 plane with a max speed of 3 and G’s of 2 is just like all the other planes with the same characteristics. So comparing them to real aircraft does not work well, nor does it keep the pulpish feel of Crimson Skies. Back to the drawing board, though the algorithm is useful in classifying stability.
What I did next was to convert the Crimson Skies’ maneuvering chart to a Canvas Eagles’ type chart. With a few minor changes to bring in maneuvers that aren’t in one system but are in the other, or make some moves more difficult or easier depending what seems to fit best, I now have chart that appears to work. Restricted moves are now ones that are three G’s or greater from the Crimson Skies’ chart, with a few exceptions.
So here is the basic maneuvering chart.
Saturday, September 13, 2008
Thursday, June 12, 2008
Sunday, May 25, 2008
Thursday, May 22, 2008
The Ghost Form, Vampire Form and Werewolf Form are all D&D miniatures. No sense in spending time and money (I already had these) on figures that may or may not be used. And they don't look bad.
The Glue marker I used the same method that Hirst Arts did. I placed it on clear acrylic.
The Flame On marker is made of Sculpey clay. It is designed so that a wizard figure fits in it.
The Animate Object is also made of Sculpey clay. As I said before, I've never sculpted before this project so its a little crude. I glued a square of clear acrylic to the top so that I can place different items on top to make them look animated.
Monday, May 19, 2008
Friday, May 16, 2008
The Fill Square with Stone was one of the easiest items to construct. I simply shaped a rough cube of blue Styrofoam to fill a game square, coated it with white glue, covered it with sand, and then painted it black with a dry brush of gray.
The Fill Square with Slime took a little more work. I first made a clay version of it. Then a mold of the clay. Then filled the mold with clear resin tinted with green ink. This is my first attempt at casting and mold making. Not bad, but it has a lot of air bubbles. Better instructions can be found here.
The Safe is a box of plastic card covered with green stuff and painted silver with a black wash. The bottom is open so it can cover items like treasure chests.
The Pit is just a square of floor tiles around a card stock base painted black. The Thorn bush and Rosebush are model railroading lichen soaked in a white glue and water mixture to make them stiff and mounted on a clear acrylic base. The rosebush has painted spots to indicate roses.
On an attached note - registration for this years Origins events has gone online. My 3D Wiz War game will be run on June 25th at 3:00 and on the 27th at 10:00 A.M. It is under the tabletop section of events.
Sunday, May 11, 2008
The walls and such were easy. The door for Create Door is just an extra door, and the small section of wall for Create Wall is simply a free-standing wall section.
For the Wall of Fog and Wall of Fire I used the images from Hirst Arts' download of Wiz War markers. I made bases for them by taking short floor tiles and gluing them to a card stock base with a gap in the middle to glue the wall section in.
The Wall of Glass is a piece of clear acrylic.
The Illusionary Wall to a bit more work. I first photographed a small wall section. Then processed it through Digital Imaging to fade it out. Finally, I printed the image on card stock to make an illusionary looking wall that matches my walls.
The Dust Cloud is an opened box made of frosted clear acrylic. It fits over a square and allows my to place figures on the square and be surrounded by a dust cloud.
Thursday, May 8, 2008
Thursday, May 1, 2008
Sunday, April 27, 2008
I began with the stones. Having never sculpted miniatures before I thought that I had better start with simple designs. I decided to go with a basic stone-like look for each. Build them out of green stuff, make them look crude (easy enough). Some of the ideas were easy: like the Brain Stone. Others were hard: what does a Soul Stone look like? I stayed with a gray color sceme, based them on 1" circles, and labeled each.
The Soul Stone was the last one I made. It is actually a Reaper minis remounted to match the rest. The Power Stone is made to look like a battery, the Shadow Stone is a piece of Plasticard painted black to resemble a shadow of a stone and the Shield Stone is also a Reaper miniature shield.
Friday, April 25, 2008
The walls are three bricks high. Since they are glued to the same board that the floor bricks are glued that makes the walls 1 1/2" high - slightly taller than the average miniature. I think it makes for a better dungeon feel than a shorter wall.
Wednesday, April 23, 2008
I began by building the basic blocks I would need as I was casting the parts for my pulp terrain, but there the project stalled. I knew I wanted to have it done for Origins 2007,but it just didn't happen. So this past winter I submitted an event for this years Origins and committed myself to finishing the project. A few weeks later Hirst Arts posted their own version of a 3D board. which gave me some more ideas and a final push to finish the project.
Over the next few posts I'll show more detail of this project. So check back often.