Here are the last of the card sets for my deluxe version of Liftoff!. The first two sets are for the American and Russian space programs. The green set of cards are for the fictitious, sci-fi space program. While the equipment is primarily created with the Kerbal Space Program, I decided to use astronauts that are from television and movies either set or made during the space race - for the most part. It was fun to find ones to use; see if you can figure out where they came from.
Next up for my deluxe version of Liftoff! are my equipment cards. At this point I only card sets for three players: American, Russian, and Sci Fi. The original game has Americans, Russians, European Space Agency, and China. The US and USSR were fairly easy to find images for since these were the two nations that actually took part in the space race. True, not all of the images I used are the actual piece of equipment, but I tried to keep with what was or might have been available at the time.
China and Europe were a different story since they didn't have much of a space program at the time. Even now there are no lunar landers or shuttles for them.
So for the third player I went with imaginary vehicles. At first I tried to use equipment from movies that were made around the time of the space race. Unfortunately most of the image quality was inconsistent, or the vehicles were to advanced. If a movie or television show was set during the space race the equipment was usually based on US spacecraft. What I did was capture images from Kerbal Space Program. The spacecraft you see on these cards are ones I constructed and then flew. They make for a consistent set of images for this space program.
The Simulator cards are ones I have added to the game. They are something that I thought was missing, that actually played an important role in the space program.
As with my Event cards, these have been reduced in size and resolution from my original ones so that the file is not too large. On these you will notice some odd borders. I had mine professionally printed, so the edges were trimmed.
Well progress on Lou Zocchi's 3rd Edition of Star Fleet Battle Manual is slowly happening. I've gotten a lot done on the extras for the game; ship compass cards, markers like the new plasma bolt and nuclear devices, and the Tholian webbing template. The updating of the rules is going well also - lots of work on the alien races, especially the Romulans. The ship record sheets are what I am most happy with. With all the years of playing, feed back from players at conventions, and Lou's latest inputs, I think they are almost finished.
I am making the file of them available to everyone to look at, and if you happen to have a copy of the game feel free to try them out and give me some feedback. They can be found as dasspielunker.com on the gaming files' page.
I have finally gotten around to putting the Event Cards from my deluxe version of Liftoff! in a form I can share - without being too large of a file. They have been reduced in size and resolution from what I used to have them professionally printed (on linen stock), but they should be fine for getting ideas of your own version. And a word of note - I am not a graphic artist.
I was a little hesitant about posting these, but I realized that unless you own the game they are of no use to you. But if you have a copy then feel free to use these instead of the basic ones that are in the game. Hopefully we will see a new version published someday.
I had fun finding image that I thought matched the event. I tried to stay with in the time period of the game, but it wasn't always possible. Most are serious images, but some were include just for fun.
The cards on the first eight pages are events that are actually in the original game, and the correct numbers of cards. Page nine are optional cards by John Seaman that can be found on Board Game Geek. The last three pages are optional cards that I created. Many of these actually change the rules of the game by working as interrupts. Some of them can be held in your hand and played latter in the game. We've found that they actually add a nice element to play. Use them if you wish.
For those of you who read this blog, visit my website, or play my games at conventions; you have probably noticed my fondness for the Savage Worlds system. Over the past six years or so this has become my favorite role playing system; whether it is pulp, fantasy, or horror.
Here are two playing aids that I have used at my game table for the past several years. A set of character information cards for Game Masters to use. These keep important data handy and easy to see so that I don't have to keep asking my players for it. They are modeled after the ones used for HackMaster. I liked the look and modified them for Savage Worlds. I have them for general Savage Worlds usage, Deadlands, Rippers, and Realms of Cthuthlu, and NPC's/Monsters.
The second aid is a character advancement record. In the past my players have often forgotten when and what advancements they have taken as their characters increase in experience - particularly attribute advancements. So now I have them record their changes on these forms and return them to me. They've been a big help.
I am currently a retired, by choice, stay-at-home dad. My daughter, Maggie Reitz-Wells, has graduated from college and is married and working at St. John's College in Santa Fe, so my job is done. My education includes degrees in astronomy, physics and education. In the past I have been a high school science teacher, woodworker, game store owner/operator, worked at a real hardware store, summer camp counselor/director and even a US2 volunteer.
Right now I keep the home fires burning (literally), design games, and free-lance writing.